Mercurial > repos > genjam1
annotate src/main.c @ 25:2f56bc29a3d6 default tip
Beefed up the cursor a bit. Cleaned up my unused build order array.
author | William Morgan <bill@mrgn.org> |
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date | Tue, 14 Jan 2014 00:06:22 -0800 |
parents | 2cee3dc5fe4d |
children |
rev | line source |
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2
8f23be2db808
Movec creep.h into the src folder. Added main loop
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1 #include <genesis.h> |
8f23be2db808
Movec creep.h into the src folder. Added main loop
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2 #include "creep.h" |
20
51a0972fcf76
Move some tilemap/distance stuff out of creep.c and main.c into a separate source file
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3 #include "map.h" |
2
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4 |
10 | 5 const u32 cursor_tiles[4*8] = { |
24
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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6 0x11111000, // top left |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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7 0x13322100, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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8 0x13111000, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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parents:
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9 0x12100000, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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10 0x12100000, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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parents:
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11 0x01000000, |
10 | 12 0x00000000, |
13 0x00000000, | |
14 | |
15 0x00000000, // bottom left | |
16 0x00000000, | |
24
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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17 0x01000000, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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parents:
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18 0x12100000, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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parents:
23
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19 0x12100000, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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parents:
23
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20 0x13111000, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
William Morgan <bill@mrgn.org>
parents:
23
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21 0x13322100, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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parents:
23
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22 0x11111000, |
10 | 23 |
24
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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24 0x00011111, // top right |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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25 0x00122331, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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26 0x00011131, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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27 0x00000121, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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28 0x00000121, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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29 0x00000010, |
10 | 30 0x00000000, |
31 0x00000000, | |
32 | |
33 0x00000000, // bottom right | |
34 0x00000000, | |
24
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Beefed up the cursor a bit. Cleaned up my unused build order array.
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35 0x00000010, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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36 0x00000121, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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37 0x00000121, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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38 0x00011131, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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39 0x00122331, |
2cee3dc5fe4d
Beefed up the cursor a bit. Cleaned up my unused build order array.
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40 0x00011111, |
10 | 41 }; |
42 | |
7
3ed112d64b1b
Added basic creep spawning code
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43 u16 countdown; |
4
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44 |
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45 s16 cursor_x = 0; // tiles |
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46 s16 cursor_y = 0; // tiles |
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47 u16 cursor_selection = WALL; |
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48 #define CURSOR_BLINK_RATE 16 |
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49 #define CURSOR_WIDTH 2; // tiles |
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50 |
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51 #define PIXELS_PER_TILE 8 |
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52 |
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53 u8 running = 0; |
10 | 54 |
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55 void clear_cursor() { |
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56 VDP_setTileMap(VDP_PLAN_A, 0, cursor_x, cursor_y); |
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57 VDP_setTileMap(VDP_PLAN_A, 0, cursor_x + 1, cursor_y); |
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58 VDP_setTileMap(VDP_PLAN_A, 0, cursor_x, cursor_y + 1); |
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59 VDP_setTileMap(VDP_PLAN_A, 0, cursor_x + 1, cursor_y + 1); |
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60 } |
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61 |
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62 void joy_event_handler(u16 joy, u16 changed, u16 state) { |
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63 u16 went_down = changed & state; |
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64 if (went_down & BUTTON_UP) { |
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65 clear_cursor(); |
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66 cursor_y -= CURSOR_WIDTH; |
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67 } |
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68 if (went_down & BUTTON_DOWN) { |
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69 clear_cursor(); |
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70 cursor_y += CURSOR_WIDTH; |
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71 } |
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72 if (went_down & BUTTON_LEFT) { |
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73 clear_cursor(); |
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74 cursor_x -= CURSOR_WIDTH; |
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75 } |
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76 if (went_down & BUTTON_RIGHT) { |
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77 clear_cursor(); |
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78 cursor_x += CURSOR_WIDTH; |
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79 } |
23 | 80 if (went_down & BUTTON_B && !running) { |
81 cursor_selection = (cursor_selection + 1) % GOAL; | |
82 } | |
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83 if (went_down & BUTTON_A && !running) { |
23 | 84 place_object(cursor_selection, cursor_x, cursor_y); |
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85 gen_distances(38, 14); |
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86 if (distances[122/16] == 0xFFFF) |
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87 { |
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88 place_object(EMPTY, cursor_x, cursor_y); |
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89 } |
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90 } |
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91 if (went_down & BUTTON_START) |
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92 { |
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93 running = 1; |
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94 } |
10 | 95 } |
96 | |
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97 int main(void) |
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98 { |
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99 JOY_init(); |
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100 JOY_setEventHandler(&joy_event_handler); |
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101 |
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102 u8 cursor_tile_index = 1; |
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103 VDP_loadTileData((const u32 *)cursor_tiles, cursor_tile_index, 4, 0); |
10 | 104 |
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105 u16 i; |
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106 VDP_setPlanSize(64, 32); |
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107 /*for (i = 6; i < 40*28; i += 4) |
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108 if ((i > 80 || i & 4) && (i < 40*26 || !(i & 4)) && i % 40 < 38) |
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109 { |
17 | 110 tilemap[i] = WALL; |
111 tilemap[i+1] = WALL; | |
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112 } |
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113 */ |
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114 place_object(GOAL, 38, 14); |
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115 place_object(SPAWN, 0, 14); |
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116 gen_distances(38, 14); |
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117 for (i = 0; i < MAX_SPRITE; i++) |
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118 { |
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119 spriteDefCache[i].posx = -0x80; |
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120 } |
11
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Calculate distances from goal for all passible points for pathfinding purposes
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121 //print_distances(); |
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122 for (;;) |
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123 { |
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124 VDP_waitVSync(); |
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125 VDP_updateSprites(); |
23 | 126 if ((getTick() % CURSOR_BLINK_RATE) == 0 && !running) { |
22
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127 VDP_setTileMap(VDP_PLAN_A, tileinfo[cursor_selection][0], cursor_x, cursor_y); |
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128 VDP_setTileMap(VDP_PLAN_A, tileinfo[cursor_selection][1], cursor_x + 1, cursor_y); |
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129 VDP_setTileMap(VDP_PLAN_A, tileinfo[cursor_selection][2], cursor_x, cursor_y + 1); |
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130 VDP_setTileMap(VDP_PLAN_A, tileinfo[cursor_selection][3], cursor_x + 1, cursor_y + 1); |
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131 } |
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132 if ((getTick() % CURSOR_BLINK_RATE) == CURSOR_BLINK_RATE >> 1) { |
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133 clear_cursor(); |
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134 } |
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135 for (i = 0; i < 28; i++) |
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136 { |
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137 VDP_setTileMapRectByIndex(VDP_PLAN_B, tilemap + i*40, i*64, 40, 0); |
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138 } |
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139 VDP_setSprite(0, cursor_x * PIXELS_PER_TILE, cursor_y * PIXELS_PER_TILE, SPRITE_SIZE(2,2), TILE_ATTR_FULL(PAL0, 1, 0, 0, cursor_tile_index), spriteDefCache[0].link); |
16
a9500e8bff93
Wait to spawn creeps until player hits start. Prevent player from placing walls in such a way to completely block creeps from goal. Remove placeholder walls.
Mike Pavone <pavone@retrodev.com>
parents:
15
diff
changeset
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140 if (running) |
7
3ed112d64b1b
Added basic creep spawning code
Mike Pavone <pavone@retrodev.com>
parents:
4
diff
changeset
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141 { |
16
a9500e8bff93
Wait to spawn creeps until player hits start. Prevent player from placing walls in such a way to completely block creeps from goal. Remove placeholder walls.
Mike Pavone <pavone@retrodev.com>
parents:
15
diff
changeset
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142 if (countdown) |
a9500e8bff93
Wait to spawn creeps until player hits start. Prevent player from placing walls in such a way to completely block creeps from goal. Remove placeholder walls.
Mike Pavone <pavone@retrodev.com>
parents:
15
diff
changeset
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143 --countdown; |
a9500e8bff93
Wait to spawn creeps until player hits start. Prevent player from placing walls in such a way to completely block creeps from goal. Remove placeholder walls.
Mike Pavone <pavone@retrodev.com>
parents:
15
diff
changeset
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144 else if (cur_creeps < 4) |
a9500e8bff93
Wait to spawn creeps until player hits start. Prevent player from placing walls in such a way to completely block creeps from goal. Remove placeholder walls.
Mike Pavone <pavone@retrodev.com>
parents:
15
diff
changeset
|
145 { |
21
bb7dfb42b320
Small refactor to object placement. Add spawn point object
Michael Pavone <pavone@retrodev.com>
parents:
20
diff
changeset
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146 spawn_creep(CREEP_NORMAL, 0+4, 14*8+4); |
16
a9500e8bff93
Wait to spawn creeps until player hits start. Prevent player from placing walls in such a way to completely block creeps from goal. Remove placeholder walls.
Mike Pavone <pavone@retrodev.com>
parents:
15
diff
changeset
|
147 countdown = 300; |
a9500e8bff93
Wait to spawn creeps until player hits start. Prevent player from placing walls in such a way to completely block creeps from goal. Remove placeholder walls.
Mike Pavone <pavone@retrodev.com>
parents:
15
diff
changeset
|
148 } |
a9500e8bff93
Wait to spawn creeps until player hits start. Prevent player from placing walls in such a way to completely block creeps from goal. Remove placeholder walls.
Mike Pavone <pavone@retrodev.com>
parents:
15
diff
changeset
|
149 update_creeps(); |
7
3ed112d64b1b
Added basic creep spawning code
Mike Pavone <pavone@retrodev.com>
parents:
4
diff
changeset
|
150 } |
2
8f23be2db808
Movec creep.h into the src folder. Added main loop
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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151 } |
8f23be2db808
Movec creep.h into the src folder. Added main loop
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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152 return 0; |
8f23be2db808
Movec creep.h into the src folder. Added main loop
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
153 } |