view src/main.c @ 21:bb7dfb42b320

Small refactor to object placement. Add spawn point object
author Michael Pavone <pavone@retrodev.com>
date Sun, 12 Jan 2014 23:53:18 -0800
parents 51a0972fcf76
children b725a715b358
line wrap: on
line source

#include <genesis.h>
#include "creep.h"
#include "map.h"

// I now realize this should be one tile that uses the flipping flags.  oops.
const u32 cursor_tiles[4*8] = {
	0x21100000, // top left
	0x10000000,
	0x10000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,

	0x00000000, // bottom left
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x10000000,
	0x10000000,
	0x21100000,

	0x00000112, // top right
	0x00000001,
	0x00000001,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,

	0x00000000, // bottom right
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000001,
	0x00000001,
	0x00000112,

};

u16 countdown;

int cursor_x = 0;  // tiles
int cursor_y = 0;  // tiles
int pixels_per_tile = 8;
const int cursor_width = 2; // tiles


u16 build_order[3] = {
	EMPTY,
	WALL,
	TOWER,
};
u8 build_order_size = 3;
u8 running = 0;

void joy_event_handler(u16 joy, u16 changed, u16 state) {
	u16 went_down = changed & state;
	if (went_down & BUTTON_UP) {
		cursor_y -= cursor_width;
	}
	if (went_down & BUTTON_DOWN) {
		cursor_y += cursor_width;
	}
	if (went_down & BUTTON_LEFT) {
		cursor_x -= cursor_width;
	}
	if (went_down & BUTTON_RIGHT) {
		cursor_x += cursor_width;
	}
	if (went_down & BUTTON_A && !running) {
		//u16 type_to_place = EMPTY;
		place_object(WALL, cursor_x, cursor_y);
		gen_distances(38, 14);
		if (distances[122/16] == 0xFFFF)
		{
			place_object(EMPTY, cursor_x, cursor_y);
		}
	}
	if (went_down & BUTTON_START)
	{
		running = 1;
	}
}

int main(void)
{
	JOY_init();
	JOY_setEventHandler(&joy_event_handler);

	u8 cursor_tile_index = 1;
	VDP_loadTileData((const u32 *)cursor_tiles, cursor_tile_index, 4, 0);

	u16 i;
	VDP_setPlanSize(64, 32);
	/*for (i = 6; i < 40*28; i += 4)
		if ((i > 80 || i & 4) && (i < 40*26 || !(i & 4)) && i % 40 < 38)
		{
			tilemap[i] = WALL;
			tilemap[i+1] = WALL;
		}
	*/
	place_object(GOAL, 38, 14);
	place_object(SPAWN, 0, 14);
	gen_distances(38, 14);
	for (i = 0; i < MAX_SPRITE; i++)
	{
		spriteDefCache[i].posx = -0x80;
	}
	//print_distances();
	for (;;)
	{
		VDP_waitVSync();
		VDP_updateSprites();
		for (i = 0; i < 28; i++)
		{
			VDP_setTileMapRectByIndex(VDP_PLAN_B, tilemap + i*40, i*64, 40, 0);
		}
		VDP_setSprite(0, cursor_x * pixels_per_tile, cursor_y * pixels_per_tile, SPRITE_SIZE(2,2), TILE_ATTR_FULL(PAL0, 1, 0, 0, cursor_tile_index), spriteDefCache[0].link);
		if (running)
		{
			if (countdown)
				--countdown;
			else if (cur_creeps < 4)
			{
				spawn_creep(CREEP_NORMAL, 0+4, 14*8+4);
				countdown = 300;
			}
			update_creeps();
		}
	}
	return 0;
}