Mon, 13 Jan 2014 23:05:30 -0800 |
William Morgan |
simple object selection
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Mon, 13 Jan 2014 21:48:22 -0800 |
William Morgan |
cursor now blinks the current selection
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Sun, 12 Jan 2014 23:53:18 -0800 |
Michael Pavone |
Small refactor to object placement. Add spawn point object
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Sun, 12 Jan 2014 22:43:03 -0800 |
Michael Pavone |
Move some tilemap/distance stuff out of creep.c and main.c into a separate source file
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Sun, 12 Jan 2014 22:05:12 -0800 |
Michael Pavone |
Skip diagonals when calculating distance
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Sun, 12 Jan 2014 19:11:54 -0800 |
William Morgan |
merge
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Sun, 12 Jan 2014 19:02:44 -0800 |
William Morgan |
using new tile constants
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Sun, 12 Jan 2014 19:01:30 -0800 |
Mike Pavone |
Wait to spawn creeps until player hits start. Prevent player from placing walls in such a way to completely block creeps from goal. Remove placeholder walls.
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Sun, 12 Jan 2014 18:49:29 -0800 |
William Morgan |
placement of red walls with a button
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Sun, 12 Jan 2014 18:16:51 -0800 |
Mike Pavone |
Creeps now move towards the goal
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Sun, 12 Jan 2014 17:19:42 -0800 |
Mike Pavone |
Make cursor and creeps play nice
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Sun, 12 Jan 2014 17:07:43 -0800 |
Mike Pavone |
Merge
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Sun, 12 Jan 2014 17:05:53 -0800 |
Mike Pavone |
Calculate distances from goal for all passible points for pathfinding purposes
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Sun, 12 Jan 2014 16:13:49 -0800 |
William Morgan |
cursor and input code added.
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