Mon, 28 Jul 2014 01:03:11 -0700 |
Michael Pavone |
Make ghost2 try to maintain a specific distance in fright mode rather than always running away
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Mon, 28 Jul 2014 00:42:45 -0700 |
Michael Pavone |
Unsuccessful attempt at improving ghost performance with a wingman ghost
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Mon, 28 Jul 2014 00:42:21 -0700 |
Michael Pavone |
Add and as a function to gqc to work around parser limitations
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Mon, 28 Jul 2014 00:41:59 -0700 |
Michael Pavone |
Added interceptor ghost
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Sun, 27 Jul 2014 23:43:37 -0700 |
Michael Pavone |
Add support for a special notFirst? variable so that globals can be initialized on startup only. This allows for state that persists between turns
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Sun, 27 Jul 2014 23:19:23 -0700 |
Michael Pavone |
Implement plain if in gqc and use it in ghost0. This provides a small improvement in code size
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Sun, 27 Jul 2014 23:11:46 -0700 |
Michael Pavone |
Small ghost AI change. Doesn't seem to change results, but closer to my actual intent
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Sun, 27 Jul 2014 22:34:37 -0700 |
Michael Pavone |
Small optimization, avoid redundant MOV instructions
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Sun, 27 Jul 2014 22:18:12 -0700 |
Michael Pavone |
Added chaser ghost AI
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Sun, 27 Jul 2014 22:16:01 -0700 |
Michael Pavone |
Cleanup handling of temporaries in gqc
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Mon, 28 Jul 2014 03:14:50 -0700 |
William Morgan |
bugfixes to runtime errors of gameState.lm
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Mon, 28 Jul 2014 01:59:40 -0700 |
William Morgan |
merge
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